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Kiya & the Kimoja Heroes

Kiya & the Kimoja heroes is a Disney animated series. I first participated in pre-production for the Frog Box studio, working on the design of the rough (low poly) environments in direct contact with the director. An enriching and creative experience. It was necessary to configure the environments to meet the needs of the action and comedy scenes and anticipate the production of the environments in high definition. Following this pre-production, the TeamTO studio recruited me into the environment modeling team, in the production of the series. I started to model city center buildings, some house interiors and following my ease in design and organic modeling, I was entrusted with the manufacture of all the vegetation in the series. I worked on my shapes in low poly, then modeled them in HD. I also placed this vegetation, composing natural and harmonious groups. I'm proud to enjoy my important role in designing and modeling the environments in this series. Between the two studios, my work on the series spanned a little over a year, 2021/2022.

The Kiya district in low poly and HD.

The Kiya district in low poly and HD.

After working on placement in a pre-production studio, I modeled buildings in another production studio.

After working on placement in a pre-production studio, I modeled buildings in another production studio.

Here the city park, a place where work on vegetation was important.

Here the city park, a place where work on vegetation was important.

An example of vegetation composition to dress different environments.

An example of vegetation composition to dress different environments.

My participation in Savanna, from low poly to high definition.

My participation in Savanna, from low poly to high definition.

The level of vegetation polygons is a major issue in the creation of such an environment. Significant optimization work on Zbrush has been done.

The level of vegetation polygons is a major issue in the creation of such an environment. Significant optimization work on Zbrush has been done.