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Columbo

I'm pulling out an old project archive, a concept, modeling and texturing test of a cartoon version of Columbo for a video game. It was only a test, I don't even know if the project was completed. For the constraints, it was necessary to remain under the 1000 triangles. It's been a few years and no doubt I'd do better now, but I still find it relevant to share this work, if only for my reinterpretation of the character.